allosaurus

[Project in progress]
Allosaurus

pendragon

[Project in progress]
Translating the designs of 1963's The Sword In The Stone into 3d.

unnamed king

[Project in progress]
Age of Empires 2: Definitive Edition Cover fan art of Craig Mullin's painting.

The Rig

Working with jellyfish pictures and primary vfx.

The Book of Boba Fett

Working with jellyfish pictures and primary vfx.

Northumbrian Ruins

This model was built firstly in concept as a sculpture in zbrush then refined in maya.

troll

This model was built firstly in concept as a sculpture in zbrush then refined in maya. Textured in Subtsance painter. Rendered in ACES, Maya Arnold.

Sony a7rIII

Model for VFX

N1 Starfighter

This model was built firstly in concept as a sculpture in zbrush then refined in maya. Textured in Subtsance painter

I'm an artist and Computer Animation graduate from the University of South Wales. My ability to invoke agency is achieved through technical lighting and modelling, however I pursue learning of all creative endevours. Since recent industry strikes, I have had time between projects to explore creative coding in C#. Applying this learning to video games utilising the Unity game engine.I seek out journeys in which I can overcome challenges. Whether that is on my bike, boots or board, the act of setting off and returning with new drawings and words compels me. The time I spend at home is at my desk, likewise seeking these journeys digitally with friends.

"Tipping Point"

My final major project at University began a series of work, under the title 'Tipping Point. These artworks, stories and imagination led explorations are meant to spearhead my pursuits of study. Five years in and still more questions than answers, just how we like it.

Programs and extra curricular