Laurie James Cope
CG Generalist
Laurie Cope (b. 1998) is an artist and Computer Animation graduate from the University of South Wales. He has worked at Primary VFX, Union VFX and Bluebolt VFX, on episodic, film and advertising projects from companies such as; Disney, Netflix and Amazon.



Shots for film/tv

28 Years Later: The Bone Temple: Wall asset, 2025
I procedurally generated the horizontal wall, I first created a voronoi rock generator, along a curve of match-move geometry.
28 Years Later: The Bone Temple: Trident spear full replacement, 2025
This weapon replacement, built from on-set reference photography, required a combination of procedural rope generation and direct modelled details.
28 Years Later: The Bone Temple: Trident spear full replacement, 2025
The handle sling, albeit very stiff, was created from a curve to mesh. Unfortunately it was not within the budget to include this in a rig to simulate it's movement in the sequence.
28 Years Later: The Bone Temple: Trident spear full replacement, 2025
When I textured and developed the shader for this asset, I included a toggle (Diffuse/Spec) between varying levels of blood. As each shot progresses his weapon becomes more blood so
28 Years Later: The Bone Temple: Trident spear full replacement, 2025
I really enjoyed working on this asset over a few days, different materials and shapes to play with whilst within budget.
28 Years Later: The Bone Temple: Layout and projection geometry for water park slides, 2025
I modelled the water slides to the match-move camera. It was painful, the volume took a few versions to stick as it might look right at the start of the sequen
Storm Chaster: Creature build, cloud layout and lighting/rendering, 2022
The creature in this shot represents the emotional turmoil the windsurfer experienced when filming this project. The tricky part of this project was to avoid a dragon look.
Nautilus: Layout of ship, 2023
This sequence challenged the scale of the ship. A very large ship which it's speed was to be kept consistent throughout.
The Book of Boba Fett: Lighting and layout, 2021
The archway and back wall of the building, set extended sand and the moisture machines.
The Book of Boba Fett: Lighting and rendering of background assets, 2021
Background Mos Espa buildings. No clouds on the desert planet of Tatooine so the diameter of the direct light was 0.65.
The Book of Boba Fett: Lighting and rendering of background assets, 2021
Lit in Arnold Maya.
The Rig: Lighting and rendering of scene, 2023
Lit in Solaris in Houdini
Anemone: Creature build adjustments, export to look development artist, 2025
Responsible for further development of displacement maps, and shapes of the face and organs, as per client and look dev team feedback.
28 Years Later: Ghost gate asset, 2025

28 Years Later: Ghost gate asset, 2025

28 Years Later: Bird asset and flight cycle, 2025

28 Years Later: Bird asset and flight cycle, 2025

28 Years Later: Fly asset, walk cycle and Fx, 2025


























